Uncharted 3: Drake's DeceptionESRB:
Category: 3rd Person: Action
Developer - Naughty Dog
Publisher - Sony Computer Entertainment
Single player story mode
Co-op Multiplayer: 1-3 Players
Competitive Multiplayer: 1-12 Players
HD – 720p native resolution
3D display with compatible 3D glasses
Supports 7.1 PCM multichannel surround sound.
To say the release of Uncharted 3: Drake’s Deception, Naughty Dog’s third chapter of the Nathan Drake saga, was highly anticipated by me would be a gross understatement. When I reviewed Uncharted 2: Among Thieves in October of 2009 I was blown away. I found everything about Uncharted 2 to be stellar; from story, to gameplay, to graphics, to score; everything about Uncharted 2 was second to none. A game as finely crafted as Uncharted 2 is a very rare thing, so the bar was set very high for the third for game number ‘3’. The question for me was: “Would Uncharted 3: Drake’s Deception absorb me in the same way Uncharted 2 did?” Not only that, I wondered if it would it command my gaming focus with a story so compelling and exciting as I anxiously weigh the peril that may befall Nate as he turns around the next bend? I couldn’t wait to find out.
Naughty Dog’s Uncharted 3: Drake’s Deception is a graphically exceptional game, but so was Uncharted 2. The inclusion of 3D support may be a fine addition, but I played the game in the more traditional 2D presentation. The strength of the Uncharted series is in the richness of the detail and the texture of the scenery. In this way Uncharted 3 matches its visually stunning and ground breaking predecessor Uncharted 2. That being said, Uncharted 3 provides a lush and vibrant host of environments. This meticulous attention to the visual presentation reinforces the tone of the game. For example, I found that in the “London Underground” chapter the atmosphere was drawn in such a dank, dark, and sinister style that I could almost “smell” the dampness in the heavy air. Even camera placement harkens to the Indiana Jones series.
As with most third-person-shooters, like the hugely popular Gears of War series, the camera is placed behind or above the character so you can see where you are going. By utilizing a technique often found in action movies; Uncharted 3 breaks the third-person-shooter convention by scripting moments when the camera is below and in front of your character exposing the peril faced. Be it wave after wave of enemies, a wall of flames, or a cascading waterfall, introducing the skill of a action movie director the drama and tension of the scene is heightened like no other third-person-shooter.
As I expected the sound of this game is amazing. The voice actors turn in remarkable performances and are “natural” in the delivery of the stellar script. That being said, for me it seemed the game’s musical score was more of a stand-out. I found it most noticeable in the co-op story where it supported the gameplay in an almost Halo Franchise manner. Finally, the Uncharted franchise has always had phenomenal sound effects, but even something as simple as the sound of gun fire this time around has a far more realistic presence providing a richer deeper gaming experience. The sounds that should be loud are louder and deeper while the cloak of quiet is almost claustrophobic.
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